Email:
I have been playing 40k for almost 2 months, and I really love my
Vulkan list. I can easily steamroll my friends(who unlike me, didn't
drop $500 on picking up a bunch of used space marine collections at
quarter retail prices) with it, but I still have trouble against some
of the more competitive players at the store near me in Houston(who
play nidzilla, nob bikers, etc). I am interested in both improvements
to the list, and better tactics.
The way I play it now, is that if I get first turn I move flat out
with the landspeeders, and use them to grant additional cover to the
rhinos and dreadnoughts(which I run, hopefully next to terrain cover.)
Then, second turn, the landspeeders move 12 and shoot melta while the
rhinos pop smoke and grant cover to the dreads, which continue to run.
Third turn everything starts spamming melta and heavy flamers, and the
dreads charge targets of opportunity. If I get second turn I either
reserve the landspeeders for deepstrike, or (preferably) hide them
completely behind cover of some sort with as much of the rest of my
army as I can fit, and then play as normal.
I like putting a dread in a drop pod sometimes, but it seems like such
a huge liability in killpoint games(which we seem to roll an
inordinate number of for some reason.) The dread can usually kill a
unit if I place it well, but then it, and the drop pod, get blown up,
putting me behind in kill points.
I have a lrr and assault terminators, but I really hesitate to use
them in the 1500 point games we usually play. When I play 2000 I like
to put them in, and then a couple of powerfists on the tac squads,
which brings me right up to 2000.
Flame-broiled Spam and Cheese - Space Marines: Codex Army
1 Forgefather Vulkan He'stan (HQ) @ 190 Pts
Bolt Pistol; Kesare's Mantle; Frag Grenades; Krak Grenades
#Gauntlet of The Forge [0]
#Spear of Vulkan [0]
#Digital Weapons [0]
1 Dreadnought (Elites) @ 115 Pts
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Dread. CC Weapon;
Heavy Flamer; Multi-Melta
#Smoke Launchers [0]
#Searchlight [0]
1 Dreadnought (Elites) @ 115 Pts
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Dread. CC Weapon;
Heavy Flamer; Multi-Melta
#Smoke Launchers [0]
#Searchlight [0]
1 Dreadnought (Elites) @ 115 Pts
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Dread. CC Weapon;
Heavy Flamer; Multi-Melta
#Smoke Launchers [0]
#Searchlight [0]
9 Tactical Squad (Troops) @ 205 Pts
Combat Squads; Bolt Pistol (x9); Bolter (x7); Multi-Melta (x1); Flamer;
Frag Grenades; Krak Grenades
1 Space Marine Sergeant @ [26] Pts
Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
1 Rhino @ [35] Pts
Storm Bolter
#Searchlight [0]
#Smoke Launchers [0]
9 Tactical Squad (Troops) @ 205 Pts
Combat Squads; Bolt Pistol (x9); Bolter (x7); Multi-Melta (x1); Flamer;
Frag Grenades; Krak Grenades
1 Space Marine Sergeant @ [26] Pts
Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
1 Rhino @ [35] Pts
Storm Bolter
#Searchlight [0]
#Smoke Launchers [0]
9 Tactical Squad (Troops) @ 205 Pts
Combat Squads; Bolt Pistol (x9); Bolter (x7); Multi-Melta (x1); Flamer;
Frag Grenades; Krak Grenades
1 Space Marine Sergeant @ [26] Pts
Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
1 Rhino @ [35] Pts
Storm Bolter
#Searchlight [0]
#Smoke Launchers [0]
0 Land Speeder Squadron (Fast Attack) @ 140 Pts
1 Land Speeder Tornado @ [70] Pts
Multi-Melta; Heavy Flamer
1 Land Speeder Tornado #1 @ [70] Pts
Multi-Melta; Heavy Flamer
0 Land Speeder Squadron (Fast Attack) @ 140 Pts
1 Land Speeder Tornado @ [70] Pts
Multi-Melta; Heavy Flamer
1 Land Speeder Tornado #1 @ [70] Pts
Multi-Melta; Heavy Flamer
0 Land Speeder Squadron (Fast Attack) @ 70 Pts
1 Land Speeder Tornado @ [70] Pts
Multi-Melta; Heavy Flamer
Models in Army: 42
Total Army Cost: 1500
Reply:
Well, help a guy out. I think this list has serious issues. Mostly those Dreads. Thoughts?

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