Saturday, January 02, 2010

Bat Rep: Tau vs Necrons

By Stelek

Necron Warrior

Editor's Note: Here is the slideshow, you'll have to click it as I don't know how to embed someone else's album. Fyi, the battle report is very hard to read, with a shot-by-shot detail I'm not used to. I think Vassal is allright, but it's not awesome for games. Especially with TLOS and cover being so important.

Email:

Hello Stelek,

Here is a Best Of face off. I have been playing tau for about a year now, but over Christmas Break I have created an army of sprue necrons. This is my first game with Necrons period so I am anxious for some feedback.

First off, I know I made some rules mistakes with the Piranaha's. I only have two, so the squadron rules were all little foggy and I totally forgot about them around turn 3. Other than that the two lists are your Best of Tau and Best of Necron at 2000 pt

Here is the play by play

Tau movement 1 The usual set up for slaughter. XV8’s move to clear firing range, hammerheads move into firing position, piranha move to block assault lanes Fire warriors board the pathfinder fish.

Tau Shooting

Broadsides @ HDorange 1 hit 0 wounds

CTred and CTblack MP @ Dyellow 7 hits 2 wounds

CTyellow @ Wgreen 4 hits 2 wounds

HHone pie @HDorange+TSred 4 hits 1 wound

HHtwo pie @ HDorange 0 hits

Necron Turn 1

Solar pulse deployed

Necron lord and spyder stay back to increase effectiveness of solar pulse. Dyellow and Iblue take cover along with Wblack and Wgreen. TS red moves to join lord under the cover of solar pulse.

Necron Shooting

HDorange @ Pone&twho 1 pen wrecked

Iblue @ Pone 2 glance wpn dstr FB, shaken

HDpink @ Pthree&four 1 glance weapon destroyed FB(three)

Dgreen and Igreen @ Kroot 18 hits 3 wounds (2+ cove saveJ)

Necron Assault

HDpink @ Pthree&four 1 hit 1pen (woot) Weapon Destroyed four

Tau Turn 2

Solar pulse devastates my ability to shoot. Unit move out of assault range and into cover from shooting

Shooting

Broadsides @ scarabs 1 hit 0 wounds

Tau Assault

10 kroot 1 hound @ HDorange 15 hits 0 wounds

HDorange @ Korange 0 hits

Locked in combat

Necron Turn 2

Units move up into firing positions or melee.

Shooting

HDpink @ HHtwo 2 hits 1 pen Wrecked

Dyellow @ Pathfinders 6 hits 2 wounds

Morale check passed

Dgreen @ CTred 6 hits 1 wound

Igreen @ Kgreen 6 hits 2 wounds

Necron Assault

Kgreen @ scarab 11 hits 5 wounds

Scarab @ Kgreen 14 hits 8 wounds/2 Fearless wounds

Korange @ HDorange 9 hits 0 wounds

HDorange, Iblue, TSred @ Korange 5 hits 3 wounds

Morale failed fall back 8”

Pathfinder @ Dyellow 3 hits 0 wounds

Dyellow @Pathfinders 2 hits 1 wounds

Pass Morale

Dgreen @ CTred 2 hits 1 wound

CTred @ Dgreen 0 hits

Morale passed

Tau Turn 3

Units move back into firing positions and prepare assault blocks. Main targets for the turn will be the warriors on the objectives and the heavy destroyers on the right

Shooting

CTyellow @ HDpink 3 hits 1 wound

Pthree GD @ HDpink 1 hits 0 wounds

Morale passed

CTblack @ Wblack 4 hits 1 wound

HHtwo @ Wblack scatters off target

CSC @ wblack 1 hit 1 wound

Broadsides @ Wblack 1 hit 0 wounds

Ptwo GD @ Iblue 2 hits 0 wounds

Tau Assault

Pathfinder @ Dyellow 1 hits 0 wounds

Dyellow @Pathfinders 3 hits 2 wounds

Insane Heroism

Korange @ HDorange 9 hits 0 wounds

HDorange, Iblue, TSred @ Korange 5 hits 3 wounds

Morale Failed Fall back 2”

Kgreen @ scarab 6 hits 5 wounds

Scarab @ Kgreen 5 hits 3 wounds/2 Fearless wounds

Locked in combat

Dgreen @ CTred 2 hits 0 wound

CTred @ Dgreen 3 hits 2 wounds

Morale passed

GD @ HDpink 3 hits 0 wounds

HDPink@ GD 0 hits

Necron Turn 3

Most units remain locked in assault but others continue to move toward the tau firebase or shoot crisis suits

Shooting

HDorange @ CTblack 2 hits 1 wound

Morale passed

Iblue @ Korange 8 hits 5 wounds

Break flee 8” cannot regroup

Assault

Pathfinder @ Dyellow 2 hits 0 wounds

Dyellow @Pathfinders 2 hits 1 wounds

Break and flee 8” cannot regroup

Kgreen @ scarab 1 hits 1 wounds

Scarab @ Kgreen 5 hits 3 wounds/2 Fearless wounds

Kroot killed off

CTred @ Dgreen 3 hits 0 wounds

Dgreen @ CTred 0 hits 0 wound

Igreen @ CTred 2 hits 0 wounds

Locked in combat

GD @ HDpink 2 hits 0 wounds

HDPink@ GD 1 hit 1 wound

Morale passed

Tau Turn 4

Everyone retreats to firing positions. Pathfinders flee.

Shooting

CTblack @ HDorange 4 hits 1 wound

CSC @ HDorange 2 hits 0 wounds

HHone @ Dyellow 4 hits 1 wound

Broadsides @ Lord 1 hit 1 wound

CTyellow @ Scarabs 6 hits 6 wounds

DF @ Dyellow 1 hit 0 wounds

Pone GD @ HDorange 0 hits 0 wounds

Assault

CTred @ Dgreen 3 hits 1 wounds

Dgreen @ CTred 0 hits 0 wound

Igreen @ CTred 2 hits 1 wounds

Locked in combat

GD @ HDpink 0 hits 0 wounds

HDPink@ GD 1 hit 0 wounds

Locked in combat

Thoughts

I really underestimated the resiliency of the Necron army. Usually I would plow through any jetbike list with your list by stripping their cover saves with markerlights, but with WBB standing them right back up it was far more difficult to do. I did think that the Tau shot particularly poor this game, but loosing a whole turn of shooting to the solar pulse was devastating. I have always heard of Necrons being a nemesis army for the tau and I can see why. They are just strong enough to last the shooting and then just tough enough to grind tau down in CC but not kill them fast preventing shooting.

Critques, criticism I'm ready,

Razorlead

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1 comments:

imweasel said...

Necrons are a very tough matchup for tau. Outside of railguns, fusion and seekers, they don't have anything that denies necrons wbb. While that's not bad for shooting, it's hard to break necrons with ld10 outside of cc.

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