Finishing up the other half of Heavy Support for the Eldar.
Wraithlord
These guys are really bad, what with the prevalence of anti-tank weapons (ok, in a perfect world...lol) and lack of cover saves for MC in a general sense...they are more survivable turn 1-2 before the enemy arrives, and rather crap against anyone who can get up close and beat them down with say mass meltagun fire. They are also slow, without a 'go faster' option. Be nice if they could gain fleet or move faster than normal. They've been needing a upgrade for years now. T8 is their only real protection. It is nice, but I'd rather have an armor value myself. Once the Tyranid Codex is released, you'll see why Wraithlords (subpar now) are really really bad. If they had been available in units of 2, they'd have been a scary alternative to what they are today--targets for shooting armies, and funny enough vulnerable to assault armies.
Fire Prism
An excellent unit, fairly priced. I'd rather have them in squadrons myself, but hey can't have everything. They have a long range weapon, it's a shame it's not got a single shot that isn't a template as that's their weakness--for decent anti-tank, they sure do miss a lot. This is partially mitigated by the combined fire rule, which would have worked much better in a squadron format. As it is, the Fire Prism is a nice backfield toy but against experienced opponents--they'll ignore your Serpents and take these down. Given they only have 1 real weapon like a Vindicator, they can be fairly easily stripped of their main firepower. That said, so long as you give them a chin Shuriken Cannon...they at least have some use after the main gun goes down (well, that and Fast Skimmer status). Of all the Eldar vehicles, this is one that beats the Marine equivalent for efficiency. Not quite as dangerous per shot, but they generally don't get shot up in a turn or two and can really trouble many armies.
I personally always run one Fire Prism. Have since 4th edition. I don't see this changing dramatically anytime soon--big templates to keep shitty troops in cover and immobile are big bonuses. Small templates to pin Terminators inside their Raiders is also a big boon.
Falcon
My personal favorite Eldar tank, for a variety of reasons. I use them as torrent of fire vehicles, not because they are highly accurate platforms--but because they can put out 9 shots (Shuriken Cannon, Scatter Laser, Pulse Laser). Their potential damage is high, and wound most infantry on 2+, bikes on 3+, and MC on 4+. (Pulse Laser is S8, so wounds most everything on 2+). Nobody likes that. Put a Farseer with Guide and Fortune inside, get behind cover (most of your weaponry wounds well but doesn't pierce armor anyway so with ubiquitous cover saves might as well "give" what the enemy already has) and it's a real pita to down the Falcon let alone take weapons off. Add in a 5 man Dire Avenger unit, and this is now an excellent troop transport able to score late in the game when your other troop transports have finally been stopped. I use 2 of these in my Eldar force. Usually, I have Farseers on bikes (attached to Guardian Jetbike squads) sitting next to these vehicles doing the Guide/Fortune thing. In the end, I think the Falcon is the best buy for the Eldar--if a bit pricey when upgraded. At the very least, if you buy these...you should know they have a 'Farseer tax' you must pay to make them work properly. Why do these work and War Walkers don't? Falcon is lower and more able to get behind cover--War Walkers usually can't as they are the 'tallest' Dread by a large margin. Falcon cannot be locked in CC--Walkers can, and they suck at it. Falcon is a Fast Skimmer and can, if need be, escape--Walkers cannot. AV12 protects it from most low strength weaponry, where AV10 means even heavy bolters have a field day with the Walkers. It sucks to cost so much, but hey you don't have to bring that Holo-Field along. ;) One of the better buys for Falcons, as they tend to not take meltashots (though they are in trouble if they are) but long range firepower. Combine Holo-Fields, lots of weapons, and a fortuned cover save...yeah, you aren't going anywhere. To top it all off, all of the 'secondary' firepower is Strength 6. This is awesome for you, for one reason--it means you are dangerous to most vehicles in most armies. Combine with the anti-infantry torrent, and the Falcon is superior to a Predator. Though to be honest, I'd like to see these in squadrons--I think they are too powerful to have that option. Mine so rarely die even against mass melta armies, I can't see it as a boon to field MORE of them. lol
And...that concludes the heavy support review. Take it for what you will. :)
Home Analysis Eldar Warhammer 40k » Eldar Review: Heavy Support II
Thursday, December 03, 2009
Eldar Review: Heavy Support II
By
Stelek
Labels: Analysis, Eldar, Warhammer 40k
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7 comments:
I think if you gave Wraithlords a 4++ save and a couple more attacks, it'd be decent to start with. Then, give me an option to buy Fleet/Sword, or two guns (and I mean two IDENTICAL guns, not one over-priced twin-linked gun).
Then I might take them more often.
My 'aw SNAP!' moment with the Wraithlord as a unit was when someone popped one in a single turn with a Vendetta.
I love my Fire Prisms and usually take two of them when I play. Most of the people I play have taken to ignoring my Falcons because they never seem to be able to kill them. The best is when they forget that holo-fields don't allow the extra melta dice. But I agree, they get expensive really damn quick with all the stuff that I "need" to take to have them be effective. I usually start them out as a Fire Dragon delivery system, and then play musical transports and stuff dire avengers in them later.
Wraithlords are another "fun" unit for me. I've only taken them when I play my "Undead Eldar" list which is all ghostwarrior. Completely inneffective, but lots of fun in my opinion.
whats this about holofields and not allowing extra melta dice? I thought only the wave serpent had that ability?
That is correct, holo-fields do not have the energy field effect.
Yes, I misspoke. I rechecked the rule after I wrote it. <-- moron. I confused them for a second in my haste to post how much I like Fire Prisms.
Wraithlords are a real let down. I don't know why some people think they're the bomb. They're not, for all the reasons you said Stelek. They suck arse and as Raptor said paying same points to make a weapon twin-linked is poo.
I've converted all my Falcons to different looking Wave Serpents now. Though the setup on one of those is nasty.
Wraithlords were the object of marine hate for a long time, mainly because the old Iyanden list came out and the bulkn of mouth breathing SM players at the time absolutely refused to put fists on their Sgts. We all know what happens when marines whine en masse and the last eldar book was a shining example of that in action; nerfed into oblivion, little better than a gun platform. Hell, even the Avatar got a price hike. Then 5th edition comes out with even more bowing to the mass whining, with its skimmer and MC hate pretty much making sure that you could never get a cover save on the Wraith Lords. They will never be improved on unless the SMs whine more about Eldratar and get that nerfed instead.
As for Falcons, a Prism can be made just as survivable for less points. The defensive weapon nerf pretty much killed the Falcon as a gun platform (not that it was ever that great to begin with) and I just never saw employing it as a transport when serpents get the job done for a lot less points, without sucking up a HS slot. A Holo/Stone Prism is indeed one of the best deals in 40k (up there with the Exhorcist and LRC, in my view) but unlike its rivals it actually gets BETTER the more you spam it.
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