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Hey Stelek,
Tell me more about the 7 Stegadon army you mentioned here: http://www.yesthetruthhurts.
There's a lot of appeal here, notably 7 bullshit monsters and the fact that an army with that few models solves my twin dilemmas of painting a ton of models and then moving them around the table. I'd say the novelty of the whole thing is a close third.
A bunch of my buds dabble in fantasy and the bug has bitten me a bit. I haven't played fantasy since you could take beastmen, daemons and chaos warriors all in the same list so I'm a bit unfamiliar with the game.
Specifically, I guess I'm asking about viability and major weaknesses as well as a brief note about what I should be doing with 7 dinosaurs once they're on the table. My gut tells me that I should bunch them up a bit and then ram them into things.
Thanks,
John
Reply:
Credit where credit is due, Jimmy pointed this out before I had a chance to look at the Codex. :)
2250 Pts - Lizardmen Roster
1 Skink Priest @ 355 pts (General; Hand Weapon; Aquatic)
1 Ancient Stegadon (Engine of the Gods; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn)
4 Skink Crew (Hand Weapon; Javelin; Aquatic; Skirmishers)
10 Skinks @ 50 pts (Hand Weapon; Javelin & Shield; Aquatic)
10 Skinks @ 50 pts (Hand Weapon; Javelin & Shield; Aquatic)
10 Skinks @ 50 pts (Hand Weapon; Javelin & Shield; Aquatic)
1 Stegadon @ 235 pts (Giant Bow; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn)
5 Skink Crew (Hand Weapon; Javelin; Aquatic; Skirmishers)
1 Stegadon @ 235 pts (Giant Bow; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn)
5 Skink Crew (Hand Weapon; Javelin; Aquatic; Skirmishers)
1 Stegadon @ 235 pts (Giant Bow; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn)
5 Skink Crew (Hand Weapon; Javelin; Aquatic; Skirmishers)
1 Stegadon @ 235 pts (Giant Bow; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn)
5 Skink Crew (Hand Weapon; Javelin; Aquatic; Skirmishers)
1 Ancient Stegadon @ 275 pts (2 Giant Blowpipes; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn)
5 Skink Crew (Hand Weapon; Javelin; Aquatic; Skirmishers)
1 Ancient Stegadon @ 275 pts (2 Giant Blowpipes; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn)
5 Skink Crew (Hand Weapon; Javelin; Aquatic; Skirmishers)
Total Roster Cost: 1995
This army is pretty simple really.
Use the Engine to give yourself a random power (usually a ward save).
Run at the enemy. Hit with 2 Stegadons on any block.
You are stubborn, ITP, cold-blooded and cause Terror, so you shouldn't be running away and most people won't like having to charge into that mess but they have to because impact hits = bad.
Setup in staggered formation so you can countercharge with Stegadons, and you should be GTG. Something like 1 in Front, 1 behind on either side. Repeat along your front line. Normal Stegadons in front, Ancients in back, the Priests Ancient should be in the middle of the rear rank (so you can cover everything).
You can be outmaneuvered and cannons suck, but hey that's what 7 Steggies are for. ;)
Oh the Skinks...well, they don't really do anything other than claim table quarters and kill enemy skirmishers. lol
Home Army Lists Lizardmen Warhammer Fantasy » Stegadons
Monday, October 26, 2009
Stegadons
By
Stelek
Labels: Army Lists, Lizardmen, Warhammer Fantasy
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12 comments:
Awesome! Thanks for the help. This is exactly what I was looking for.
I think Santa Claus is the next person I need to talk to.
Oh and for the record--if avoiding painting is what you wanna do, be aware the new Stegadon model is HUGE. You won't want to bypass painting it nicely, since it's gorgeous.
Funny how Andy Hoare was able to put rules with unit but Phil Kelly couldn't get them to deliver a plastic Thunderwulf.
Ah well, at least I was able to tell Andy I thought he did a good job with the Lizardmen codex.
I would love to field this army (or something close to it, I think Razordon spam is very OP too, for the record) but I already have so many lizardmen models people would think I had a fetish or something. lol
I'm well aware. Its one additional thing that draws me towards stegaspam. I don't mind the huge models so much, its just the massive blocks of troops that bug me.
Another bonus is how reasonably inexpensive this army is to build.
Similar question Stelek. I am looking to get into Fantasy. Here are my limitations:
1) I want an army that has the potential to regularly win games (even tournaments).
2) I want to limit large models (no stegadons, screaming bells, dragons, etc etc).
3) I do not want to do Chaos Demons, because everyone says they are pretty lame.
What are my army options? Basically hoping for a mostly foot force.
Re: 3) People say that because they bring crap that can't beat Chaos Demons. If I can beat them with Ogre Kingdoms, and I am primarily a 40k player--how fucking fail are you people? lol
I'll pop something up later. Got a bunch of Fantasy stuff to do this week. :)
Heh,
This list looks awesome and I haven't played Fantasy since 1st Edition! I've always liked the looks of the Lizardmen and who doesn't like Dinosaurs?
Hmm,
Stegadons on eBay $30 ish each
30 Skinks on eBay $25 ish
Not quite the same level as your Black Templars, but pretty close...
The new Stegadons are top notch kit.
Most fantasy tournaments are 2250 points. I think a good change would be to sub out a Special slot Steg for a Skink Chief (on Steg with BSB and possibly War-spear) and a unit of Terradons.
The BSB allows you to more easily tarpit the enemies stong units while your other 6 Stegs kill everything else. War-spear is a handy things to have just behind your main Steg wall ready to countercharge with an ungodly number of S6 attacks.
What's interesting is that this army is more or less one of GW's sample army articles!
http://www.games-workshop.com/gws/content/article.jsp?categoryId=400021&pIndex=1&aId=11600001&start=2
They show it led by Krog-Gar but then on the last paragraph introducing it say: "Something worth considering with this force is swapping Kroq-Gar out and taking two more Skink Heroes, both riding Stegadons. This spreads the power a little further throughout the army, and allows you to field my favourite Lizardmen magic item, the Stegadon War-spear!"
Could they be getting at recommending competitive tactics?
Andy Hoare wrote a competitive book--not broken, just solidly competitive. Fixed the OP Frog, and the Kroxigors. From the writing there, I'm guessing Andy wrote that too.
Funny really, considering they just parted ways. =|
That said, I think they might have just fallen into a good list pushing the new Stegadon model. lol
The War Spear is really where it is at for maximum will crushing action.
Okay,
I've been really thinking about putting this list together, but the folks around here play at 2250. To go up to that level, I was thinking about adding either 2 Skink Chiefs with Spears (210 points) or 1 Chief and 1 more Priest (195 points). Which do you think would be the better choice.
Also, with the remaining 40 or 60 points, would you add more Skinks, make some or all of them Skirmishers, or something else?
Thanks!
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