Pronz72 wrote:
>
> Hello guys!
>
>
> I have been closely following your site and really appreciated its philosophy.
> I'm really looking forward on getting your expert advice on a list.
> My buddy is a long time Space marine fan (a Dark Angel fan to be precise).
> Apparently some local players are "power playing" and not very "friendly/fluffy" playing, so the fluff list of my friend (based on the DA codex) always suffered.
> Finally he came to put together a list using the SM codex at 2000 pts (here in Tilea we game at this level) but with alternate success.
> So here's the list:
>
> Vulkan
> Belial
> 5x TH/SS termies (with Belial)
> 1x LR
> 2x MM/HF Dreads
> 1x MissileLauncher/Melta Tac (Sgts w/ power weapon)
> 2x twin LC Razorbacks
> 5 Scouts w/camo cloack and sniper rifles
> 5 Devastators w/ 4 LC
> 1 twinLC/LC Predator w/ Cronus upgrade
> 3x Assault bikes w/MM
>
> usually the lone squad is split up and assigned to the 2 Razorbacks.
> Sometimes he exchanges Belial and the Termies squad for 2 more missile/Melta tac squads with powersword sergeant (a choice I personally favour).
> Considering that the most like adversaries here are Chaos mech lists with 2/3 Land Raiders or mech Orks do you have any suggestions to improve the list or its use?
>
> thanks in advance
>
>
>
> Pronz72
Reply:
I'm glad you like the blog. :)
That list is a bit of a mess--too much battleforce, not enough duality and redundancy.
First, you cannot run Vulkan and Belial (I swear this came up before).
Second, if you are going to run Thunder Shield terminators at 2000 points you need two of those units (and the LR to match).
Check out Edwin's Marine list. It's got some range issues, but it's a solid list nonetheless.
If you are going to bring only 15 troops, you are going to get rocked in objective missions.
LC Razorbacks, the Devs, and the Chronus Pred are all way too spendy.
You need some lighter weapons fire with range, that is something your list could use. Two standard Preds would probably go a long way to making your list viable, and having at least two tactical squads in Rhinos would also help quite a bit.
Things like a Librarian with Null Zone are so effective because they force multiply your Terminators capabilities against super units that can hurt your army.
Anyway, if you run into lists with Chaos Land Raiders (known as Fail Raiders) and Mech Orks (known as Fail Orks) you should be thankful.
I hope that helps a bit. :)
Home Army Lists Space Marines Warhammer 40k » Re: Help for Vanilla Marines
Wednesday, July 15, 2009
Re: Help for Vanilla Marines
By
Stelek
Labels: Army Lists, Space Marines, Warhammer 40k
Subscribe to:
Post Comments (Atom)
6 comments:
It's not possible to buy 2 razorbacks for 1 tactical squad and then split like that.
Well I didn't suggest such a thing.
I think he gets the other razorback from his dev squad, btw.
Oops, I missed the devs, nevermind.
As a related question, when using a dedicated transport for another unit, they cannot deploy inside the vehicle, correct?
Rarely an issue as you can just stick the 5 guys within 2" behind the tank and embark right away, but I've had opponents try to start in their traded tanks to minimize targets.
Correct. Just remember you can't embark and disembark in the same turn without being forced to disembark.
Hello!
thanks for the advice.
I knew there are to much shiny/costy unit in the list.
Where I may find Edwin's Marine list?
Bye
Search for it, it's not hard to find...
Post a Comment