tully barton wrote:
Reply:
I was updating my 2500 pt marine list and hoped you could provide some wargear tweaks. I had meant to playtest it at ardboys, but other commitments got in the way. It's a bit late now, but I still want to try this out. The base list is basically just Best Of + 2 th/ss termie units in LRs, but I had a few points left over and was unsure how best to use them. I took a 5th mm speeder in the list below, but adding some wargear instead is tempting too.
Vulcan 190
Librarian 100
null zone, quickening
10 Tactical Squad 205
flamer, multi melta, rhino
10 Tactical Squad 205
flamer, multi melta, rhino
10 Tactical Squad 205
flamer, multi melta, rhino
5 Scouts 100
missile launcher, sniper rifles, camo cloaks
Dreadnought 105
multi melta
5 Terminator Assault Squad 200
th/ss
Land Raider Redeemer 250
multi melta
5 Terminator Assault Squad 200
th/ss
2 Land Speeders 130
1x multi melta, 1x multi melta+heavy flamer
2 Land Speeders 130
1x multi melta, 1x multi melta+heavy flamer
1 Landspeer 60multi melta
Land Raider Redeemer 250
multi melta
Predator 85
autocannon, heavy bolter
Predator 85
autocannon, heavy bolter
Total: 2500
Other options I was thinking of (in no particular order):
1. termie armor+ss for librarian2. telion
3. heavy flamers for speeders and/or dreadnought
4. swap redeemers->crusaders
I like the idea of an extra mm speeder, but I tend to err on undergearing and regretting it later. What do you recommend?
I'd add a Dread. Combine the two terminator assault squads into one and just combat squad them, saving you an elite slot.
I doubt I'd bother with the scouts at 2500 points--they are just a target in such a small squad at this level. Possibly bringing suicide melta IST squads in Chimeras (WH book) would be a better way to burn extra points.
You can always swap marines into the Chimeras and let the IST's take the marine rhinos.
Well anyway I think that's a better way to spend your extra points, increasing your killing power and survivability at the same time.
3 comments:
Thanks for the idea. I completely forgot about combat squading terminators. I wanted a second dread but thought I didn't have the slot.
I was thinking the scouts would be ok scout/deepstrike denial, but it is the easiest place to pull dreadnought points from.
Dropping the scouts and 5th speeder to add a dreadnought leaves 55 points extra. I'm thinking speeder heavy flamers and LRCs? I first thought redeemers would be cool, but I read your LRR vs LRC article and I've got bits for both.
You're welcome. :)
I favor the LRC. The redeemers are just too big a threat against Marines, who conveniently enough have tons of multimeltas on fast platforms to bring you down before you get to fire.
Put EA on your LRC if you haven't yet.
I hope you dont mind, but I've got another question.
I went with the LRCs and extra armor. Downside is, now I still can't afford HFs on all 4 speeders. How would you split 2 mm and 2 mm+hf speeders across 3 force org slots?
2 units of 2 lets me allocate hits onto the worse speeders and is 1 less kp, but I got the impression 2 is the worst squadron size?
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