Robert Sztremer wrote:
Hi Jimmy,
First of all, I want to say thanks to Stelek, you, and the entire group running this blog. Ever since a friend mentioned it to me, I became a regular reader and even managed to put my two cents in on a couple of posts, LOL. Really, thanks for doing a great job to support 40k community.
I'm starting to build a Marine army from scratch. Here's where I'm heading with 1500 points:
HQ: Master of the Forge (Full Servo Harness, Power Sword) (115)
Elite: Dreadnought (Dreadnought CCW, Multi-Melta, Heavy Flamer) (115)
Elite: Dreadnought (Dreadnought CCW, Multi-Melta, Heavy Flamer) (115)
Elite: Dreadnought (Dreadnought CCW, Multi-Melta, Heavy Flamer) (115)
Troops: Tactical Squad (Meltagun, Missile Launcher, Razorback, Sergeant with Power Weapon) (230)
Troops: Tactical Squad (Meltagun, Missile Launcher, Razorback) (215)
Troops: Tactical Squad (Meltagun, Missile Launcher, Razorback) (215)
Fast Attack: Land Speeder (Multi-Melta, Heavy Flamer) (70)
Fast Attack: Land Speeder (Multi-Melta, Heavy Flamer) (70)
Fast Attack: Land Speeder (Multi-Melta, Heavy Flamer) (70)
Heavy Support: Predator (Autocannon, Heavy Bolter Sponsons) (85)
Heavy Support: Predator (Autocannon, Heavy Bolter Sponsons) (85)
I'm going to play it as a shooty list with a little bit of assault punch. I'd like to overwhelm my opponent with a large number of dangerous targets. All troops will be split into combat squads with meltagun and sergeant in transport and missile launcher out in the open sniping at the enemy. The HQ will join the combat squad in the Razorback with PW Sergeant. If the need/opportunity arises, they can jump out and kill a mediocre unit in CC.
I was thinking of maybe dropping one Dread and putting lascannons on the tac-squads and going with Missile Launchers on Land Speeders-- it would make the army more dangerous on long range, but it's one Dread less. Also, should I bother with power weapons and making HQ and one combat squad a bit assaulty? On the other hand, I'm really at a loss on what to do about the HQ. A Conversion Beamer? A Librarian? Above all, I'd like to keep my list highly competitive-- a lot of good players in my store.
I'd love to get your tips on above issues and in general on how to improve this 1500 list. Also, an idea on how to expand it to 1750, 1850, and eventually 2000 would be really great.
Many thanks in advance.
Robert
Reply:
First, you are welcome, we like to hear that people appreciate our work. Sorry it has taken me so long to get to some of these. I will hopefully clear my backlog soon.
My first question is how married are you to the razorbacks? If you are ok, but dont' try to make tac marines what they aren't: assaulty. I would put the MoF on a bike with conversion beamer which you can afford by dropping all the CC upgrades and the HF from the dreads. If you aren't you can go with rhinos and give the tac marines MM and MG or MM and flamer plus melta bombs on the sarge.
To go to 1750 add another pred, speeder, and a 5 man scout squad with camo cloaks, sniper rifles and ML. (See the best of SM list.)
1850 maybe add another speeder, and give the dreads HF.
2000 add another speeder, Telion and 2 more scouts.
Give it a try and let me know how you like it.
Jimmy
Home Army Lists Space Marines Warhammer 40k » Re: 1500 Marines
Wednesday, July 15, 2009
Re: 1500 Marines
By
Froggage
Labels: Army Lists, Space Marines, Warhammer 40k